scroll.internal.rpa
This package most notable provides the scroll.internal.rpa.RolePlayingAutomaton for implementing an automaton specifying compartment specific role lifecycle.
Attributes
Members list
Type members
Classlikes
Companion object for the scroll.internal.rpa.RolePlayingAutomaton containing predefined states and data objects for messaging.
Companion object for the scroll.internal.rpa.RolePlayingAutomaton containing predefined states and data objects for messaging.
Attributes
- Companion
- trait
- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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RolePlayingAutomaton.type
Use this trait to implement your own scroll.internal.compartment.impl.Compartment specific role playing automaton. This implementation uses ZIO to run a lightweight, single-threaded event loop.
Use this trait to implement your own scroll.internal.compartment.impl.Compartment specific role playing automaton. This implementation uses ZIO to run a lightweight, single-threaded event loop.
Remember to call run() when you want to start this automaton in your scroll.internal.compartment.impl.Compartment instance.
This automaton will always start in state scroll.internal.rpa.RolePlayingAutomaton.Start, so hook in there.
Final state is always scroll.internal.rpa.RolePlayingAutomaton.Stop, which terminates the internal loop.
Use the factory method RolePlayingAutomaton.Use to gain an instance of your specific FSM, e.g.:
trait MyCompartment extends Compartment {
// ... some roles and interaction
// your specific RPA here
class MyRolePlayingAutomaton extends RolePlayingAutomaton {
// specific behavior here
when(Start) {
// ...
}
onTransition {
// ...
}
run()
}
Use[MyRolePlayingAutomaton] For this
}
// start everything
new MyCompartment {}
Some predefined event types for messaging are available in the companion object. You may want to define your own states and event types. Simply use a companion object for this as well.
Attributes
- Companion
- object
- Supertypes
-
class Objecttrait Matchableclass Any